Mario Power Tennis, known in Japan as Mario Tennis GC (マリオテニスGC Mario Tenisu Jī Shī), is a sports game for the Nintendo GameCube and a re-release for the Wii (via the New Play Control! It is the third direct installment in the Mario Tennis series, and the follow-up to Mario Tennis for the Nintendo 64.This game features other four European announcer voices. Mario Tennis: Power Tour North American box art Developer(s) Publisher(s) Series Mario Tennis Platform Release Date 2005 Genre Sports game Ratings E (Everyone) Media 128-megabit cartridge Mario Tennis: Power Tour is a -developed Mario Sports game released on Game Boy Advance in 2005. Central to the tennis game is a story mode featuring RPG elements and an original cast of characters. What makes the game noteworthy from a Golden Sun perspective are extreme similarities in interface and presentation, along with several special effects that are either lifted directly from or bear heavily resemblance to various effects in the series. Contents • • • • General [ ] Mario Tennis: Power Tour is a GBA tennis game classifiable as part of the wide-ranging Mario Sports game series, but it is by no means just a tennis simulator. An arcade-like mode called Exhibition does serve this direct purpose, however, and you can use characters from the Mario series for playing casual tennis matches. All Mario Sports games implement a gameplay system of some sort to wildly differentiate from a normal sports simulator and adhere to the Mario aesthetic, and in this game this manifests in special moves called Power Shots. Characters have their Power Meters fill up over time, and once full they can unleash either an Offensive Power Shot or a Defensive Power Shot. An Offensive Power Shot either shoots the tennis ball forward much faster than normal, gives it propulsional force that 'damages' the Power Meter of a character the ball crashes into, or imbues it with a special 'magical' property that hinders the opponent receiving the ball, such as knocking that character back several feet or temporarily stunning. A Defensive Power Shot essentially saves you from losing a game by magically allowing you to return a ball otherwise far away enough from you that you can't reach it in time. A shot of standard gameplay in the Exhibition mode using Mario characters like Waluigi. The game's main mode is dramatically different from the Exhibition mode, however: An RPG-based story mode called Power Tour that only features the Mario world and characters near its end. Set either in a remote area of the Mushroom Kingdom or in a different area altogether with competing Tennis academies and characters appearing as quite 'normal' humans compared to normal Mario characters, Power Tour focuses on a pair of young tennis players starting their careers at the Tennis Academy, a young boy named Clay and a young girl named Ace, and they aspire to become eventual Tennis champions. The cutscene-heavy mode places you in the role of whichever character you choose as your silent protagonist, with the character of the opposite gender being your talkative sidekick throughout the game. The Power Tour mode has a Role-Playing Game feel to it in that whenever you beat tennis opponents in singles and doubles matches, you gain experience points which you allocate to your two characters so they may level-up, granting them points which can be allocated to a wide variety of tennis-related skills, including serving power, agility, volleying ability, and so on and so forth. Post-tensioned concrete floors design handbook free. ![]() This makes them gradually more fearsome tennis players that can easier defeat opponents in higher skill divisions. In addition to the normal tennis matches, there is a slew of radically varied minigames available at a designated Training Center on campus which increase eight additional, separate Power stats on your character, such as running an obstacle couse on a giant conveyer, walking a tightrope holding a pole, and using ESP to help you flip up and match cards very quickly. Levelling up your Power Stats allows you to gain new power shots to equip on your two characters so that they may better combat the powershots opponents at later levels wield.
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